gamecon talks acre
Between September 20th and 22nd, at the Federal University of Acre (UFAC), Carolina Caravana, Vice President of the Association, took the stage at Gamecon Talks Acre to discuss various aspects of the digital gaming ecosystem in Brazil, including companies, development prospects, the current state, and the transformative power of games as a social and economic tool.
Carolina spoke on a panel alongside Eros Ramos, the portfolio manager for international trade promotion programs at ApexBrasil (Brazilian Agency for the Promotion of Exports and Investments). During this opportunity, they presented data from the preview of the Second National Survey of the Game Industry, which was coordinated by the association itself in partnership with ApexBrasil. The content's main objective is to stimulate the discussion about games through the intersection of education, technological advancement, and artistic creativity in Brazil.
With the participation of developers, enthusiasts and students, the event directly aligns with the goal of creating a solid and attractive ecosystem for investments, stimulating job creation, and leading Brazil to achieve even greater results. As Carolina explained, Gamecon Talks brings together key figures from the industry, and it's an excellent opportunity to celebrate the growth and evolution of games, both from a social and economic perspective, including in the Northern region of Brazil. "We are confident that games have the power to transform lives, communities and nations in various ways, and that's what we aim for."
For Eros Ramos of ApexBrasil, the event is a significant initiative to showcase what the global gaming market can represent in terms of income generation, regional development, and inclusion. 'The northern region of Brazil can benefit in job creation and income generation, and the event is an important tool to demystify the game creation process and how small studios can access the global market safely and organized, regardless of their geographical location,' explains Eros.
The topics discussed were very well-received by the audience, and the results were considered excellent by the organizers.
With the participation of over 70 companies associated with Abragames, the webinar conducted by CQS/FV Lawyers was a success! Many questions regarding the Paulo Gustavo Law notice were clarified. If you want to watch the webinar video, you can access the link: WEBINAR CQS/FV ADVOGADOS
research: national games industry
See below some points covered in the preview of the research. To read the full summary, please access the link HERE.
- The international market is paying close attention to the work of Brazilians, who have been very successful abroad. Domestic investment, through specific projects and more strategic public policies, can attract these investors to Brazil, preventing large companies from taking our talents to work at their overseas bases. Retention and competitiveness are essential, and understanding that the industry is a cross-cutting chain between audiovisual and technology. It's not just programmers that we need more of; we need more artists, more musicians, more writers, more directors, and more producers
- Today, Brazil has more than 1000 mapped studios and over 2600 proprietary or third-party developed games released between 2020 and 2022, with 1008 registered in just the last year. In addition to these factors, there have been direct investments in local projects and companies
- Half of the national developers operating in the international market obtained more than 70% of their revenue internationally. The number of developers rises to 65% when studios with international revenue exceeding 50% are considered.
- The increasing number of games launched abroad reinforces the position of Brazilian studios in the consumer market.
- The distribution aspect also presents new opportunities and challenges. The United States and Latin America remain the primary destination markets for sales by Brazilian exporting companies (57%). Meanwhile, Western Europe saw the most significant growth as a target market from 2021 to 2022, rising from 49% to 54%. Given the interconnected nature of the ecosystem, many of these same companies manufacture consumer hardware and own distribution stores.
- For companies to increase their international maturity, exposure in these markets is a crucial factor. Access to capital through international publishers has been on the rise, and this is a result of the exposure of Brazilian companies at B2B events.
- The Brazil Games project, a partnership between Abragames and ApexBrasil, has been contributing to exposing various Brazilian companies to international experiences. Participating in international business events as visitors/observers has been the most common situation among Brazilian companies.
Web Summit Lisbon
Web Summit is an international event held in Lisbon, Portugal, which brings together CEOs of technology companies, rapidly growing startups, investors, and other decision-makers to discuss the next steps and technological challenges in the industry. One of the highlights of Web Summit is that it is one of the largest and most important conferences for technology, innovation, and entrepreneurship in the world.
In 2022, the event had more than 70,000 participants who could attend lectures on topics related to technology-based companies, exhibitions by major international companies and institutions, promotion of connections between companies and investors, training sessions, opportunities for startups to showcase their products, and promotion of the image of supporting institutions.
ApexBrasil, the Ministry of Foreign Affairs (MRE), and the Embassy of Brazil in Lisbon, in partnership with SEBRAE and SERPRO (Federal Data Processing Service), and with the support of other Brazilian institutions, will promote the Internationalization Mission to Web Summit from November 12th to 17th, 2023. The target audience for this mission is innovative Brazilian companies with potential for doing business in Portugal or Europe.
Abragames, through the Brazil Games Project, is participating with a group of seven Brazilian companies. The companies that will be participating in Web Summit will also receive a pass for the DevGAMM event, taking place during the same week on November 16th and 17th, which is exclusively focused on the B2B audience. DevGAMM event details:https://devgamm.com/lisbon2023/
Important information about the Web Summit and the action:
Date: November 13th to 16th, 2023 (Apex action will start on the 12th and run until the 17th)
Location: Lisbon, Portugal
Web Summit Organizer: Connected Intelligence Limited
new qubyte interactive games
Talk to Strangers is a survival game set in everyday life. Players will experience door-to-door conversations ranging from bizarre to mundane as they try to sell products to strangers. But what characterizes the game is the fact that nothing is what it seems in this neighborhood. You can get a better understanding of the attractive and consistent art style that also contributes to the game by watching the trailer.
Legend is a side-scrolling beat 'em up game where players take control of the characters Kaor and Igor through seven different themed stages in the realm of Sellech. The main objective is to defeat the corrupt son of the king of the land, Clovis.
QUByte is the largest publisher in Latin America in the indie segment for consoles and has its own internal development studio, which is currently working on MARS 2120. QUByte's objective is to develop the local industry through partnerships in porting, publishing and development of games.
About PIKO Interactive
Game development and publishing company that focuses on releasing video games in cartridge format for retro consoles and bringing them to modern consoles and PC.
About Post Mortem Pixels
Post Mortem Pixels is a punk indie games label. It is mainly composed of Dilly, Daniel and Kawakeiko. They seek to create games that explore the medium as language in culture.
All rights reserved © 2023 QUByte Interactive.
Explore, hunt, fish, kayak, and climb Mountain Island while uncovering the secrets of Deacon Copperpot's empire. Don't miss the adventure of surviving the desert and wildlife that this gameplay provides. To read the comic produced by the Brazilian Ghost Jack, visit the website. So, as you embark on the story and its adventure, you will be better prepared to see how the game works on the website.
At Spacefrog, we create game-based learning experiences! We believe that games have the power to achieve goals beyond entertainment. They are an incredibly powerful tool in education as students are learning while having fun. Additionally, they are excellent channels for engagement, inspiration, motivation, social connection and creativity. Digital games are ideal environments for engaging students in complex content, giving them the power to discover things at their own pace and in a way they love.
Izyplay seeks to bring inclusion to its team and its games. This is reflected not only in how they create content, but also in the players who consume it. Attention is given to both the inexperienced player, who started their gaming journey on a cell phone, and also to the experienced player, who is looking for a meaningful experience on their console. Discover the company's website and stay up to date with its news.
The Brazil Games Export Program is the export program created by the Brazilian Game Companies Association, Brazil Games Association, in partnership with ApexBrasil, the Brazilian Trade and Investment Promotion Agency. Our goal is to promote the Brazilian Game industry internationally, developing new business opportunities for our companies. The Brazil Games Program also promotes Brazil as the hub for business in Latin America and invites buyers, investors and publishers for BIG Festival, Brazil's Independent Games Festival, the most important international indie games festival and the hub for international business in Latin America.
BRAZILIAN GAME COMPANIES ASSOCIATION
Brazil Games Association, the Brazilian Game Companies Association, was founded in 2004 and represents Brazilian studios developing games on various platforms. Besides catalyzing the game production in the country by training and promoting expertise, Brazil Games Association aims at making Brazilian creativity and technology available to the main players of the international game industry.
The Brazilian Trade and Investment Promotion Agency (ApexBrasil) works to promote Brazilian products and services abroad, and to attract foreign investment to strategic sectors of the Brazilian economy. The Agency supports more than 12,000 companies from 80 different industries, which in turn export to 200 markets. ApexBrasil also plays a key role in attracting foreign direct investment to Brazil, working to detect business opportunities, promoting strategic events and providing support to foreign investors interested in allocating resources in Brazil.
Disclaimer: Sponsored events and games showcased on this Newsletter may not reflect Abragames/Brazil Games opinion.