The success of the Brazilian Games Industry Report, produced in 2022 by Abragames in partnership with ApexBrasil, encouraged both institutions to continue investing in data collection and updating figures for the sector, one of the fastest growing in the country.
Developers and Studios from all over the country are invited to participate in the 2nd National Survey of the Games Industry, which was launched on April 11, 2023. In addition to helping to scale the size of the Brazilian electronic games industry and being included in the largest Brazilian survey of the sector in Brazil, studios and professionals will be able to participate in a promotional campaign that will offer four VIP tickets to the BIG Festival 2023 – the biggest festival of games, creation, networking and business in Latin America.
The names of the awarded recipients will be revealed on May 2nd and participating studios and/or professionals do not need to be Abragames' members to apply. The idea is to measure the size and potential of the Brazilian industry year by year and help the investors and the professionals to better understand the market.
Abragames (Brazilian Game Companies Association) announced in partnership with the BIG Festival the first Pitch@BIG, an official game pitch competition that will take place at the festival of games, creation, networking and business, which will be held between June 28 and July 2, 2023, in São Paulo.
Jason Della Rocca, specialist in the games industry and organizer of GDC Pitch, who will be at the event invited by Abragames, through the Brazil Games, Brazil Games Export Program created by Abragames in partnership with ApexBrasil (Brazilian Trade and Investment Promotion Agency), will coordinate the sessions.
Participating studios will be able to present their projects to a jury made up of industry experts. In addition to the opportunity to receive support from investors, the winner of the dynamic will receive the prize for the best project and two business tickets with access to the VIP Mixer of the 2024 edition of the BIG Festival.
Game studios from any country in Latin America can register for Pitch@BIG from March 20th to May 26th using the BIG form - BIG Festival.
Mentoring: Jason Della Rocca will provide two mentorships for all interested parties, one via a webinar, on May 17, and another in person at the BIG Festival (date and time to be announced). The webinar access link will be released soon.
BIG Play tickets are individual and allow you to participate in the BIG Play area, the BIG Festival games exhibition and access to all the attractions of the event during the chosen day, with the exception of Business Meetings and the Business Area. Tickets can be purchased individually, and each ticket gives access to a single day of the event, or in a combo including the 4 days.
For professionals, studios and other companies, there is the option to purchase Business tickets, with full access to the event during the 4 days and also to the Business Meetings and Business Area. There are 3 types of Business tickets:
- Online business meetings: Schedule business meetings with the main representatives of the market. There are more than 600 partner companies and the best part of it is that conversations can be scheduled until March 2024.
- Face-to-face business meetings: same benefits as the category above, but you can also schedule conversations during festival days.
- Face-to-face business meetings + VIP cocktail: same benefits as the category above and you will even be invited to participate in the festival's opening party - the perfect place for networking.
More information here.
ATTENTION GAME COMPANIES
As always, Abragames and regional associations will have special conditions and discounts to buy tickets, so we recommend that your company check with the entities the availability of promotions before buying.
Abragames at BIG Festival 2023:
As every year, companies associated with Abragames have a special discount on the purchase of Business and BIG Play tickets. But our big news in 2023 is the stand in the B2C area, for displaying the games produced by the associated companies.
Do you want to be part of the BIG Festival with the support of Abragames? Then, get in touch with us via firstname.lastname@example.org and find out more details!
Sing UP Here!
Brazil will be the country honored at this year's edition of gamescom (from 22 to 27 August 2023), the biggest game event in the world and the biggest business platform in Europe for the game industry. The event is jointly organized by Koelnmesse e Game – Verband der deutschen Games-Branche e.V.
Based on a partnership between Brazil Games Association, the Brazilian Game Companies Association, and the Association of the German Games Industry, through Brazil Games Export Program, created by the Brazilian Game Companies Association, Brazil Games Association, in partnership with ApexBrasil, the Brazilian Trade and Investment Promotion Agency, the country will be the highlight in the exhibition pavilion of the fair that will take place in Cologne, Germany. Brazil will participate in the opening ceremony, in addition to having a stand with several national studios and with an extensive schedule of commitments.
During gamescom, in addition to the recognition as an important hub for game development, Brazil will be represented by a delegation of Brazilian studios led by Abragames, through the Brazil Games Project. During gamescom, in addition to recognition as an important hub for game development, Brazil will be represented by a delegation of Brazilian studios led by Abragames, through the Brazil Games Project.
According to the 1st National Survey of the Games Industry released by Abragames in partnership with ApexBrasil, there are currently 1,009 Brazilian studios in operation and, in 2021 alone, 57% of national developers negotiated their services and games with companies from other countries. In addition, in 2022, 19 games created by studios associated with Abragames were released for worldwide platforms, such as Steam (PC) and Nintendo Switch.
Applications for companies interested in participating in gamescom will soon open. And the list with the name of all the associates that will be part of the delegation will be released later. Stay tuned for our emails and announcements.
Brazil has been gaining more and more space and prominence in the international games market. And proof of that was the country's success at this year's GDC (Game Developers Conference), which took place in San Francisco, USA, in March.
On the first day of the GDC, which took place from the 22nd to the 24th of March, and the lectures had already been taking place since the 20th of March, Brazil was on the agenda for one of the presentations. Rodrigo Terra, President of Abragames, spoke about business opportunities in Brazil, and Gustavo Steinberg, CEO of BIG Festival, presented BIG Festival. The audience was high, with questions that showed curiosity about Brazil and the local games industry
The Brazil stand was also the stage for two networking events: the São Paulo Day, a cocktail offered by CreativeSP that attracted many visitors - among journalists, exhibitors, investors and buyers, and the Breakfast, offered by Brazil Games. Both events were great for the guests to set up meetings, exchange ideas with Brazilians and make contacts.
At the Brazil Games stand, which received around four thousand visitors over the three days of the event, companies organized their business meetings and showcased their games. Four mini booths were available for some studios, who had booked spaces in advance to receive visitors and present their games.
The general numbers of the event were:
Total companies supported by the Brazil Games Project: 43 (about 10 were supported by CreativeSP)
Participating entrepreneurs: 103
Interviews at the booth: more than 50
Number of visitors to the stand: more than four thousand
Fair's data (forecasts released before the event; final numbers are yet to be released)
Participants: 24,000 professionals
Lectures and content sessions: 730
Who was with the Brazil Games Project:
- Arvore Immersive Experiences
- BIG Festival
- Bitcake Studio
- Cafundó Estúdio Criativo
- Canvas Games
- DX Gameworks
- Eldorado Studios
- Evo Game Studio
- Fira Soft
- Flux Games
- Game Dev Hub
- Gameplan Studio
- Gazeus Games
- Gixer Entertainment
- Hermit Crab Game Studio
- Ilex Games
- Limiar Studios
- Mad Mimic
- Magistral Games
- Maqna Interactive
- Minimol Games
- Petit Fabrik
- Pipa Studios
- PUGA Studios
- Radioativa Game Sounds
- Rockhead Studios
- Seize Studios
- Smash Mountain Studio
- Split Studio
- Tapps Games
- Theo Games
- ViVa Games
- Webcore Games
- Wingeon Game Studios
See here the information on participating companies.
QUByte Interactive announce that Breakers Collection just received a free demo, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, Nintendo Switch and Steam. The demo features a glimpse of the exclusive Breakers Collection's Team Battle Arcade mode. Experience the fluid, responsive and fun gameplay of Breakers. 90’s fighting games are back and better than ever. The game will be 25% off on all platforms during the demo release period.
Breakers Collection features both of the original games (Breakers and Breakers Revenge) and a brand new content for the cult-classic among the fans of Fighting Games, that was released in 1996 for the Neogeo and Arcades.
The full game brings the essential traits that makes a fighting game great, such as: rollback netcode, crossplay, training and team battle modes, ranked and casual online matches, lobbies, connection information, rematches, online replays and more! The classic Arcade mode is also improved as you can now play the Team Battle mode style as well. The gallery is a special place that praises the amazing art created by fans.
Breakers Collection is currently available for PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S and Steam.
Breakers Collection Demo Trailer
Breakers Collection Official Twitter
Breakers Collection – Steam
Breakers Collection – Nintendo eShop
Breakers Collection – Xbox Store
Breakers Collection – PlayStation Store
QUByte is a Brazilian Game Developer and the largest Latin American Publisher on consoles. Our goal is to develop the industry through Porting and Publishing partnerships making games available to a broader audience on all major platforms, so they can realize their full potential.
All rights reserved © 2023 QUByte Interactive.
The Brazil Games Export Program is the export program created by the Brazilian Game Companies Association, Brazil Games Association, in partnership with ApexBrasil, the Brazilian Trade and Investment Promotion Agency. Our goal is to promote the Brazilian Game industry internationally, developing new business opportunities for our companies. The Brazil Games Program also promotes Brazil as the hub for business in Latin America and invites buyers, investors and publishers for BIG Festival, Brazil's Independent Games Festival, the most important international indie games festival and the hub for international business in Latin America.
BRAZILIAN GAME COMPANIES ASSOCIATION
Brazil Games Association, the Brazilian Game Companies Association, was founded in 2004 and represents Brazilian studios developing games on various platforms. Besides catalyzing the game production in the country by training and promoting expertise, Brazil Games Association aims at making Brazilian creativity and technology available to the main players of the international game industry.
The Brazilian Trade and Investment Promotion Agency (ApexBrasil) works to promote Brazilian products and services abroad, and to attract foreign investment to strategic sectors of the Brazilian economy. The Agency supports more than 12,000 companies from 80 different industries, which in turn export to 200 markets. ApexBrasil also plays a key role in attracting foreign direct investment to Brazil, working to detect business opportunities, promoting strategic events and providing support to foreign investors interested in allocating resources in Brazil.
Disclaimer: Sponsored events and games showcased on this Newsletter may not reflect Abragames/Brazil Games opinion.