Profile - Featured studio
DX Gameworks where the slogan “Your game, our dream” is taken seriously!
DX Gameworks is a Brazilian game publisher and developer that has come to break with the traditional model of game production and publishing. The company has offices in Manaus, São Paulo, Brasília, United States, Portugal and now also in the Netherlands with the recent acquisition of game developer and publisher Den of Thieves. The company has a team of highly qualified employees to create, develop and publish games.
Since November 2020, the company has invested in the incorporation of studios, together with its teams and infrastructure, in particular Garage 227 Studios, by founders Daniel Monastero and Lucas Farina; IMGNATION Studios, by director Orlando Fonseca; Bad Minions by director Leonardo Batelli; Flying Saci by director Sylker Teles. In this way, the company brought industry leaders and a team of trained professionals, its projects, customers and intellectual properties, thus strengthening the company's corporate structure.
DX Gameworks currently has more than 20 games in its development and publishing pipeline, having launched this year two games for consoles: Eternal Hope and Akane. The company plans to start 2023 with new announcements and releases. Follow more news on our media networks! During BGS 2022 DX Gameworks presented two major new projects.
The first one is a partnership between DX and the game developer and digital influencer, Pedro Caxa. Pedro Achieved a huge fan base by showing the development of his game, Camp Wars, on his social networks. And together they launched Caxa Games to produce the game Camp Wars, created and directed by Pedro Caixa.
To know more about DX Gameworks:
With the proposal of valuing and recognizing creativity as a factor of change, the award reaches its fourth edition seeking to expand people's understanding of what the creative economy involves, and mainly, how economic activities based in the interacting with knowledge and technology, including cultural and artistic values, cultural heritage and other individual or collective productive expressions, which can directly reflect on the construction of a more inclusive, diverse, kind and innovative country.
The games category is presented in partnership with ABRAGAMES, and will be evaluated by specialists such as Rodrigo Terra, Bernardo Mendes and Daniel Bernardo.
The award will choose the best in twelve categories: Audiovisual, Architecture, Crafts, Content Creator, Design, Game, Gastronomy, Fashion, Music, Advertising, Technology and Urban Art.
The information of the event is available on Instagram - @premiobrasilcriativo. For more please access HERE.
Registration Closed - From September 14th to October 31st
Pre-selection – From November 1st to 7th.
Announcement of finalists - November 25th.
Awards – December, in São Paulo.
The purpose of the course is to prepare the digital game entrepreneur with the main concepts needed to create a sustainable business. In the preparation and planning path of a games company, those who participate will have an overview of the digital games industry and its functioning, in addition to:
- Recognize the different business models of the sector, niches and segments of the games industry;
- Identify the levels of maturity that a game company can present;
- Adopt a favorable posture to reach the maximum level of maturity of your company;
- Recognize the importance of formalization and the search for information about the framework and professionals who can give support to the company;
- Conduct market research to validate the game idea aa well as the concept before development;
- Fill out the Game Development Canvas;
- Fill in the Post Mortem.
The internationally acclaimed studio for games Chroma Squad and Knights of Pen & Paper has returned to Kickstarter. Behold Studios has unveiled a new crowdfunding project and hopes to have at least the same success as it had in 2013 with an RPG about Power Rangers and the TV shows called Chroma Squad.
“Returning to Kickstarter once again is not for the faint of heart. Chroma Squad in 2013 was a big effort, but it was very successful.” said Saulo Camarotti, one of the studio's founders. “Today we are returning to crowdfunding, but we want to bring more experience and maturity to the project”, he adds.
The new project is called Mahou Senshi Cosplay Club, where the studio is focusing on creating a narrative-driven RPG with its well-known flair of mixing realities of imagination and meta-reference. At this time, a Magical Girl gets her power by starting a journey to become a Cosplayer, and the game will let you create cosplays and fight in turn-based battles using the costumes you create.
The game is a complete RPG set in a cosplay world. You will have the opportunity to explore events and exhibitions to participate in cosplay contests. Through exploration, you will expand your inventory with new materials and design pieces so you can be more creative in developing new cosplays.
The studio is looking for support to complete the game on Kickstarter and has put some interesting options on its list, such as buying access to an early playable version of the game, or even becoming an in-game NPC cosplayer that looks just like you and would be wearing a cosplay of your choice.
Mahou Senshi Cosplay Club will launch first for PC and main consoles, and is expected to launch in 2023 following the success of Kickstarter. If you want to check out the crowdfunding page, go HERE.
The game Ukko & Guará: Stellarbound, is the launch of Magna Interactive. Focusing on collaboration between characters who live in opposite worlds, the game features a guará wolf from Brazil and a reindeer from Finland who must solve a series of puzzles.
Set in Brazil and also in Finland, the characters are connected through the power of a shooting star that fell to earth and split in half. One half of the star will end up in Brazil and the other in Finland, where, respectively, Guará and Ukko find them. Through the differences of both northern and southern hemispheres, the game presents challenges based on each character's biome, as well as solutions provided by the climatic differences of each one.
Among the proposed challenges, the player will find buttons, cross rivers, build bridges, push objects, among others. It is worth noting the absence of violence throughout the game. Originally created by a team of 5 people for the Good Game Brazil Game Jam, organized by the Brazilian embassy in Helsinki, the game was a winner of the event that provided the team with a trip on a diplomatic mission to Helsinki.
“The final quality of the game delivered at the game jam and the victory of the same, gave indications that the game was worth continuing. That's why we brought it into Magna and continued to develop more levels and new mechanics to launch it commercially on the Steam platform”, comments Fernando Sá de Souza, founder of Magna Interactive.
The Brazilian studio Animus announced that it is developing a trading card game that promises differentiated gameplay. Black Anvil is a Medieval-era card game and, to start the game, players must summon a Daemon and equip it with holy items to then begin the battle.
Battle gameplay, however, is entirely influenced by the phases of the moon, which change each round and affect the attributes of Daemons and cards. “Black Anvil will allow players to use scrolls to create their cards and then use them in their own decks, or exchange them in an in-game marketplace,” explains Matheus Mazuqueli, creative director at Animus Game Studio. “In Black Anvil we will empower the player to create their deck the way they prefer, whether using our crafting system or buying cards directly from the store”, he concludes.
In 2023, the Alpha version of the game will be available and Black Anvil will introduce the features of dice rolls and the lunar system. Afterwards, the game will continue to be updated, receiving crafters, which will inaugurate the card creation system. The cards can be developed through the scrolls and resources that will be obtained on the board after each game.
With integration to blockchain technology, Black Anvil will have two game modes: single-player and PvP, free for everyone and no need to connect to a cryptocurrency wallet. To play in ranked mode, a connection to a cryptocurrency wallet is required. The objects and armor created can be traded in the Black Anvil marketplace, which uses Web3 technology. Each card has its value coined as an NFT and, in the future, it will be able to integrate other games that also use blockchain.
Abragames signed a partnership with BGS to offer special conditions for any Abragames member interested in participating in the event as an exhibitor in the indie area. Abragames also attended to several partners and professionals interested in getting information about the association at a stand installed in the business area. The partnership was an excellent opportunity for the entities to further strengthen and support the Brazilian gaming industry.
The BGS, Brasil Game Show, took place from October 6th to 12th, at Expo Center Norte, in SP. More than 2 million people have passed through BGS and this year's visitors were part of the largest edition in history, which had more than 320,000 visitors, about 400 participating brands, more than 3,000 influencers, eSports championships, themes areas, hundreds of launchings, attractions, among others.
BGS has an essentially gamer DNA and is a fair unlike anything else in the segment. Held for the first time in 2009, initially as the Rio Game Show, in the capital of Rio de Janeiro, BGS currently occupies all pavilions at Expo Center Norte, in São Paulo. In addition, it brings together the main companies in the segment, is the stage for major releases, opens space for independent studios and attracts personalities from the gaming market.
Animus was present at BGS 2022 at the Evoverse stand, a blockchain game developed by the studio. The space had a competition arena that had more than 3 thousand players, who competed for great prizes - such as a 0km car and a complete gamer set-up.
Evoverse is a 100% national cryptogame that offers visitors and competitors an immersive gaming experience. With a 500m² stand, in addition to the competition arena, the area had a DJ, açaí pots to replenish the energy of the players. The place also hosted Caio Castro, co-founder of the game.
Animus representatives concluded that seven days were not enough to experience everything that was provided.
“Goldilock One: As Brumas de Jakaíra”, a game in the Pre-Alpha phase, called the attention at the largest games fair in Latin America. Independent studio Shedofideas Games made a save against a BOSS available to use as a challenge, and the result was long lines of people waiting to participate in the challenge and get to know the game.
For Will Emmerich, project director: "We had good expectations for the event, but honestly we didn't expect that the response from the class would be so positive, we went to BIG and managed to use all the feedback we received in a positive way, and now going to BGS and seeing the reaction of the crowd playing, receiving the affection and praise of the public was something unique... We had several who didn't defeat BOSS in one day and came the next day to the booth eager to play again. I don't even know how to explain how we felt .”
The challenge against BOSS was so successful that the studio is already preparing an exclusive PLAYTEST for Brazilians. The project aims to reproduce the experience obtained in the events through a ranking system with different difficulties. The strategy is to promote community engagement with the project, on the steam page.
Soon everyone will be able to sign up and wait for the release of access that will be in diferent groups. The bold scope project, is preparing a crowdfunding for the beginning of December, which accompanying its extended goals can reach 22 hours of gameplay in an open world, where thel NPCs can be add to join the main character's Party. The experiences can be used both for real-time combat and for solving puzzles in the environment using the specific skills of each one.
Anyone who wants to know a little more about the project can access the landpage and also the steam page that is already active.
Steam Page: steam.goldilockone.com
The Brazil Games Export Program is the export program created by the Brazilian Game Companies Association, Brazil Games Association, in partnership with ApexBrasil, the Brazilian Trade and Investment Promotion Agency. Our goal is to promote the Brazilian Game industry internationally, developing new business opportunities for our companies. The Brazil Games Program also promotes Brazil as the hub for business in Latin America and invites buyers, investors and publishers for BIG Festival, Brazil's Independent Games Festival, the most important international indie games festival and the hub for international business in Latin America.
BRAZILIAN GAME COMPANIES ASSOCIATION
Brazil Games Association, the Brazilian Game Companies Association, was founded in 2004 and represents Brazilian studios developing games on various platforms. Besides catalyzing the game production in the country by training and promoting expertise, Brazil Games Association aims at making Brazilian creativity and technology available to the main players of the international game industry.
Disclaimer: Sponsored events and games showcased on this Newsletter may not reflect Abragames/Brazil Games opinion.