BRAZIL GAMES EXPORT PROGRAM
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We keep on fighting! XDS 21| ADAPT IS AROUND THE CORNER!

8/30/2021

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While the world is not ready to totally allow boots on ground yet, we continue our strategies at the online events and we conquer more and more ground, our studios are ready to present at XDS 21 Adapt (September 14 - 17, 2021), 
External Development Summit (XDS) is the only annual, international games industry event held in Virtual Canada (for now), with a primary focus on external development for art, animation, audio, co-development, QA and localization, and the world has to know that we are among the best ones on the field. Not only is that the great true, we will have 3 companies of our own presenting on Panels and Round Table as guest speakers.  So come check our delegations and enjoy the greatness they have to offer.

(Click here to see the full delegation catalogue!)

​SPEAKERS @XDS 21 | ADAPT
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Speaker: Rodrigo Carneiro, CEO @PUGA Studios
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Panel: Getting Noticed as a Small Vendor
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It can be difficult to stand out among all the large vendors in our industry. How do you get noticed? What do development studios want to see? How do you prepare for shows like XDS? 
Join us as we discuss the best practices and strategies to use when approaching a large development studio for work or when entering the industry as a new vendor. Hear from both, the vendor and developer side as we discuss our thoughts and experiences. Our goal is to share knowledge and to help young vendors grow in order to keep this industry as healthy as possible.
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Date: Tuesday, Sept 14 @15.30 (PST)


The panel also includes:
Jesse Sosa, Outsourcing Manager @Gearbox Software
Brian Burleson, Managing Director of Production @Gearbox Software
Walter de Torres, Founding Partner @Pixel Mafia
Colby Acree, Outsourcing Department Head @WB Games, Avalanche


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Speakers: Erica Ferrer, Business Developer and Túlio Caraciolo, Producer @Manifesto Games

Panel: Growing A Remote LiveOps Engineering Team For Ubisoft’s Growtopia

When externalizing live operations, transition and/or integration of teams should be done right from the start, to mitigate the risks of negative impacts on a live audience. Ubisoft and Manifesto share in this session the framework they have established, best practices – including a no-email communication, and their experience on growing the engineering live ops team of Growtopia!
Although art outsourcing is common in our industry, many studios are still reluctant to work with 3rd party engineers – and even more if both teams (internal and external) should work together in the same code. The bright side is that the long-term relationship of continuous work, with the right tools and processes, should allow teams to overcome challenges.
Date: Thursday, Sept 16th @10.30AM (PST)

The panel also include Nazir Rashid, Producer @Ubisoft Emirates.

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Speaker: Aberto Lopes, VP of Production @Kokku

Panel: 
Help Us Help You: Best Practices From RFP To Sign OffWhile it may be said that the client is king, true leadership involves setting teams up for success by enabling them to perform without having to face needless obstacles. Developers may inadvertently hinder their external partners through inefficient communication and processes, while making infeasible demands and setting unrealistic standards. This can result in partners delivering less than their true potential in delivery time, cost and quality.
A publisher has invited several panellists to the stage, representing companies providing a variety of services, each with a unique cultural background, focus, scope and perspective. She will ask them to share best practices that she, and other publishers & developers, can engage in to improve the seller-buyer relationship from RFP to sign off, to support their partners in delivering their best work effectively, efficiently, healthily and sustainably.
Date: Friday, Sept 17th @10.30AM (PST)

With him on stage you will find Juney Dijkstra, Legacy Portfolio Manager @Paradox Interactive, Blandine Prost, Client Partner @Keywords Studios and Andrii Titov, CTO @Stepico Games

All the sessions will have Q&A! Enjoy!
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Once more Brazilian Companies will be a great presence at the internacional events! AUGUST 2021, HAS ARRIVED!

8/11/2021

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​With a delegation of 42 companies showing what we have best in Brazil, we truly believe that they will make this occasion  brighter. 

Brazilian companies are leaving their footprint on the market and there is no expectation to be any different at this time with   Gamescom | Devcom 2021 (August, 23rd - 27th) and MeetToMatch Cologne edition (August, 25th - 27th).
 
In this well put together group of Studios, if you allow us to mention, we can find ready to launch games on the brink of hitting the market as Gadgetdroid from 44 Toons Interactive and recent releases and very well received, Yuki and Tetragon.




(Click here to see the full delegation catalogue!)

The first one a new upbeat mix of bullet-hell and roguelike game in VR, and the former a magnificent 2D puzzle game set in a square-shaped world,​both to be found on the biggest platforms such Oculus, SteamVR, PSVR and PC, Android, iOS, Ps4, Xbox One, Nintendo Switch.

In the spirits of the recent Olympics, let's take a walk on the competitive games. Hermit Crab Game Studio presents PSG Football Freestyle and Arsenal Freestyle Show, you can choose! They have BEJJ: Jiu-Jitsu Game by Smash Mountain Studio, Super Volley from SouthBox Studio, Cobra Kai - The Karate Kid Saga Continues from Flux Games, and finally a Game Jam of their own, organized by GameJamPlus that this year aims to reach more than 30 countries on its 5th Edition. 

And in the very interest subject of External Development and Outsourcing, Brazil is a amazing ground for partners, ranging from Hyper/Hybrid Casual Development as the southern Brazilian studio Izyplay and the well known names as Diorama Digital who can account for projects as Returnal and Borderland 3, Kokku from the northeast that once again partnered with CI to develop a variety of features and assets for Sniper Ghost Warrior: Contracts 2, and PUGA Studio who proudly just announce their involvement on Looney Tunes World of Mayhem: Characters and Environment with Concept, Modelling, Texture, Rigging, Animation, Illustration, VFX and Skill Icons.

We think that is more than enough to make you want to know more about these companies, and they will be available and ready to make acquaintances, deals, networking and all that an accomplished event like those has to offer.

You can find the whole delegation in our catalogue. Check it out, we guarantee there is much more to know about them.


​BRAZIL GAMES EXPORT PROGRAM

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The Brazil Games Export Program, is the export program created by the Brazilian Game Companies Association, ABRAGAMES, in partnership with Apex-Brasil, the Brazilian Trade and Investment Promotion Agency. Our goal is to promote the Brazilian Game industry internationally, developing new business opportunities for our companies. The Brazil Games Program also promotes Brazil as the hub for business in Latin America and invites buyers, investors and publishers for BIG Festival, Brazil's Independent Games Festival, the most important international indie games festival and the hub for international business in Latin America. ​

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